C++ For Non-C Programmers

Forming a group! Enroll now!

Classes start on January 16, 2017.

Theory Part:

  • 26 classes including exam
  • 2 hours/class
  • 7:00pm – 9:00pm
  • Price – $30/hour
  • Full Theory Cost – $1560
  • Course Registration Fee – $40. Non-refundable.
  • Individual classes/schedule are possible at a higher rate of $50/hour!

Practice Part:

  • This part is OPTIONAL but very valuable as each student will be working on a real website development. Class projects or your own with an instructor (discuss with your instructor).
  • Duration – 5 classes/2 hours each.
  • 7:00pm – 9:00pm

Full Practice Cost – $300.

Join Course

About

This C++ programming course provides an accelerated introduction to the most essential syntactical components of the C and C++ languages on the first day, prior to four days of focus on object-oriented programming with C++. The course begins by introducing the built-in data types, fundamental control constructs, and rich expression operator repertoire common to both C and C+. The remainder of the course teaches object-oriented programming using features of C++, congruent with the C++ for C Programmers course. Hands-on exercises are performed throughout each day to demonstrate key concepts and assure mastery by the student.

Prerequisites: Prior programming experience, though not necessarily in C or C++. Some prior knowledge of basic C syntax is helpful but not required.

Upon completion of this course, you will be tested and issued the School Completion Certificate as prove of your success.

Course Schedule

ANSI C++ Fundamentals

– Block Structure of C and C++ Programs
– Fundamentals of Syntax
– Built-in Data Types
– The Preprocessor and Macros
– Standard Runtime Libraries and Header Files

Data Types, Storage, Classes, and Scope

– Data Types and Qualifiers
– Constants and String Literals
– Static versus Automatic Storage
– Scope and Variables
– Initialization Rules

Operators and Expressions

– Arithmetic, Logical, and Bit Operators
– Precedence and Associativity
– AssignmentType Conversion Rules
– Type Casting

Flow Control Constructs

– Conditional Constructs: if, switch
– Looping Constructs: while, do, for
– Programming Style

Pointers

– Advantages of Pointers
– Uses of Pointers
– Declaring Pointers
– Pointer and Address Arithmetic
– Initializing and Dereferencing Pointers
– Pointers vs. Arrays

Functions

– Purpose of Functions
– Functions versus Inlining
– The Argument Stack
– Passing by Value
– Passing by Reference
– Declaring External Functions
– Function Prototyping

Moving from C to C++

– New Compiler Directives
– Stream Console I/O
– Explicit Operators
– Standard Libraries
– Data Control Capabilities

Handling Data

– New Declaration Features
– Initialization and Assignment
– Enumerated Types
– The bool Type
– Constant Storage
– Pointers to Constant Storage
– Constant Pointers
– References
– Constant Reference Arguments
– Volatile Data
– Global Data

Functions

– Function Prototypes and Type Checking
– Default Function Data Types
– Function Overloading
– Problems with Function Overloading
– Name Resolution
– Promotions and Conversions
– Call by ValueReference Declarations
– Call-by-Reference and Reference Types
– References in Function Return
– Constant Argument Types
– Conversion of Parameters Using Default Initializers
– Providing Default Arguments
– Inline Functions

Creating and Using Objects

– Creating Automatic Objects
– Creating Dynamic Objects
– Calling Object Methods
– Constructors
– Initializing Member consts
– Initializer List Syntax
– Allocating Resources in Constructor
– Destructors
– Block and Function Scope
– File and Global Scope
– Class Scope
– Scope Resolution Operator ::
– Using Objects as Arguments
– Objects as Function Return Values
– Constant Methods
– Containment Relationships

Dynamic Memory Management

– Advantages of Dynamic Memory Allocation
– Static, Automatic, and Heap Memory
– Free Store Allocation with new and delete
– Handling Memory Allocation Errors

Controlling Object Creation

– Object Copying and Copy Constructor
– Automatic Copy Constructor
– Conversion Constructor

Inheritance

– Inheritance and Reuse
– Composition vs. Inheritance
– Inheritance: Centralized Code
– Inheritance: Maintenance and Revision (Public, Private and Protected Members, Redefining Behavior in Derived Classes, Designing Extensible Software Systems)
– Syntax for Public Inheritance
– Use of Common Pointers
– Constructors and Initialization
– Inherited Copy Constructors
– Destructors and Inheritance
– Public, Protected, Private Inheritance

Streaming I/O

– Streams and the iostream Library
– Built-in Stream Objects
– Stream Manipulators
– Stream Methods
– Input/Output Operators
– Character Input
– String Streams
– Formatted I/O
– File Stream I/O
– Overloading Stream Operators
– Persistent Objects

Introduction to Object Concepts

– The Object Programming Paradigm
– Object-Orientated Programming Definitions
– Information Hiding and Encapsulation
– Separating Interface and Implementation
– Classes and Instances of Objects
– Overloaded Objects and Polymorphism

Templates

– Purpose of Template Classes
– Constants in Templates
– Templates and Inheritance
– Container ClassesUse of Libraries

Strings in C++

– Character Strings
– The String Class
– Operators on Strings
– Member Functions of the String Class

Exceptions

– Types of Exceptions
– Trapping and Handling Exceptions
– Triggering Exceptions
– Handling Memory Allocation Errors

C++ Program Structure

– Organizing C++ Source Files
– Integrating C and C++ Projects
– Using C in C++

Reliability Considerations in C++ Projects

– Function Prototypes
– Strong Type Checking
– Constant Types
– C++ Access Control Techniques

Polymorphism in C++

– Definition of Polymorphism
– Calling Overridden Methods
– Upcasting
– Accessing Overridden Methods
– Virtual Methods and Dynamic Binding
– Virtual Destructors
– Abstract Base Classes and Pure Virtual Methods

Multiple Inheritance

– Derivation from Multiple Base Classes
– Base Class Ambiguities
– Virtual Inheritance (Virtual Base Classes, Virtual Base Class Information)

Declaring and Defining Classes

– Components of a Class
– Class Structure
– Class Declaration Syntax
– Member Data
– Built-in Operations
– Constructors and Initialization
– Initialization vs. Assignment
– Class Type Members
– Member Functions and Member Accessibility
– Inline Member Functions
– Friend Functions
– Static Members
– Modifying Access with a Friend Class

Operator Overloading

– Advantages and Pitfalls of Overloading
– Member Operator Syntax and Examples
– Class Assignment Operators
– Class Equality Operators
– Non-Member Operator Overloading
– Member and Non-Member Operator Functions
– Operator Precedence
– The this Pointer
– Overloading the Assignment Operator
– Overloading Caveats

The Standard Template Library

– STL Containers
– Parameters Used in Container Classes
– The Vector Class
– STL Algorithms
– Use of Libraries

Evaluation Exam
OPTIONAL PRACTICE WORK ON A PROJECT

– C++ Programming Practice
– Instructor-led

Place on Map

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